|Welcome to the walkthrough and beginner’s guide for Epic Heroes!
As you begin the game, you can choose between one of three characters: MT, Shaman or Druid, I personally suggest using Shaman for quick early Dungeon clearing. Each of these characters (along with every character that you find in the game) have two main statistics: an attack stat and a hit point stat. Their attack power determines how much damage they do when they attack a particular enemy, and the hit points determine how much damage they can take before they die. If they die, though, don’t worry, they come back after the battle is done.
Once you enter the battle, everything is carried out automatically. Your characters will take turns attacking, and the enemy characters will take turns attacking. There are three stages per battle, and 30 rounds per stage. Once you beat all three stages, you win the battle.
After each battle, you get a number of drops, including coins, hero cards, card pieces, equipment and experience points. Experience points allow you to gain experience levels, which allows you to unlock extra features as you go.
You go to the dungeons to battle. You start off on the normal dungeons, but as you progress you can unlock the elite and heroic dungeons, which are the exact same as the normal dungeons, except much tougher. They earn you better drops, however. Also, various events appear daily. When you’re at the dungeons menu, tap the “elite” button in the upper left corner to go to the elite dungeons, or tap “event” in the upper right corner to go to the event dungeons.
Each time that you play a round in a dungeon, it costs you AP. The cost ranges from 6 AP for a normal dungeon, to 50 or more AP for an extremely difficult event dungeon. Your AP regenerates over time, or it regenerates if you gain an experience level. Alternatively, you can also buy more AP using runes.
Runes are the premium currency of the game, just as gold or coins are the standard currency. Runes can either be purchased with real money through the app store, or won through the various rewards that you can earn, mostly for completing entire dungeons (there are 10 battles per dungeon).
Runes can be used to buy many things. Go to the store tab, and you can use them to purchase summons, energy/AP, or more slots with which to store cards, as well as to (later on, when you unlock the Arena) increase the PVP limit, or the limit to the number of friends that you can have. Which brings us back to the concept of helper cards.
Once per battle, you can pick the leader card of someone else to help you in battle. You have five normal battle slots, and the assisting leader card will be the sixth slot. After the battle is over, you can add the person who owns the card as a friend, and if you win the battle, you will earn 5 friend points, or FP. If the person is already your friend, you will win 10 FP for using their leader card.
There are many ways to enhance your cards in the game. They begin at experience level 1 (although some drops are at higher levels later on), and you can use fusion and evolution to enhance them. With fusion, you pick one gaining card and six sacrifice cards, and then when you fuse, the sacrifice cards disappear, and experience points are given to the gaining card. When the gaining card levels up, its attack and hit points are increased.
Each card has a maximum level that it can be upgraded to. For many cards (mostly 3-star and above), once they hit the maximum level, they will be eligible for evolution. In addition to the card being at its maximum level, you need to have the right armor set to be able to evolve a card. To see all of the armor sets, go to the “more” menu and tap on armor sets. Each set consists of 5 different pieces of equipment, which are dropped in the dungeons. Each dungeon only drops a certain type of equipment, though, so go to different dungeons to find different armor sets.
Some cards can evolve multiple times. Each evolution increases the quality of the card. The quality is denoted by the color of the card in the battle screens – purple being the highest quality, followed by blue, then green, then white, which is the lowest quality. Increasing a card’s quality also increases its star rating, which is an indicator of the rarity of the card. Once a card is purple, you can evolve it again to get the ‘elite’ version of the card, which has a little golden dragon in the corner to denote that it’s an elite card.
Cards can be anywhere between 1 star and 7 stars. 2 and 3 star cards are the most common, while 6 and 7 star cards are not currently in the game as of yet.
Events, as previously noted, consist of special dungeons that can be accessed via the ‘event’ tab in the dungeons area. These only last a limited amount of time, but they are your best chance to earn rare cards. Such prizes often include Sunflowers, Pumpkins, and Gold Dragon whelps whose sole purpose is to be used as a sacrifice card or to sell.
Each card has four different types of abilities. These include the normal skill, the initiative skill, the passive skill and the leader skill. Normal skills are the basic attack or healing move, while initiative skills are special moves that have more of an effect and can be leveled up. Passive skills are boosts that are given to the party for having that card included, while leader skills are an even more special version of the previous skills.
Your hero cards have many different classes. They have 9 different classes divided into 4 different armor types. The plate armor is the strongest, followed by the mail, the leather and the cloth. Plate armor classes are knights and warriors. Mail classes are shamans and hunters. Leather classes are rogues and druids, while cloth classes are mages, warlocks, and priests.
Generally, when you are organizing your troops, you should keep the plate and mail types up front, while the leather and cloth types stay in the back. Your healer card will typically be the cloth types, so they should stay in the back. However, change this as needed depending on the actual attack and hit points of your cards. Your highest HP cards should be in front while your lowest HP cards should be in the back.
I recommend a few different cards to start leveling first depending on what your focus in the game is. If you're wanting to focus on completing all the normal, elite, and heroic dungeons and also pvp, I suggest going with either a combo of MT and Druid or BB and qriest for you tank/healer. I would recommend Shaman, BEM, and Brick as your DPS for this as they have good synergy together.
If your focus is guild raids, I would suggest you focus on the base raid team of BB, Qriest, Thief, Warlock, and Fire Captain. Followed by MT and druid.
Eventually you want to obtain and MAX all Protagonist Heroes, as each have their advantages. The priority in which you MAX them depends on your preference and play style.
I hope this guide has helped you a little.